# NRICH PROBLEM SOLVING KS4

Trapezium Four Age 14 to 16 Challenge Level: Age 5 to 18 Here we describe the essence of a ‘rich’ mathematical task. Big Powers Age 11 to 16 Challenge Level: Talking about Maths – 1 Age 7 to 18 The first of two articles for teachers explaining how to include talk in maths presentations. This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.

Codes and Inverses Age 11 to 18 Codebreaking as a hook to help develop mathematical skills. These resources are designed to get you thinking about reasoning with numbers. Introducing and developing STEM in the classroom. These upper primary tasks all specifically draw on the use of visualising. Spotting the Loophole Age 14 to 16 Challenge Level: Learning Probability Through Mathematical Modelling Age 11 to 16 Moving from the particular to the general, then revisiting the particular in that light, and so generalising further.

## Short problems for Starters, Homework and Assessment

Plus Minus Age 14 to 16 Challenge Level: An article for teachers and pupils that encourages you to look at the mathematical prlblem of similar games. The Value of Working Systematically Age 14 to 18 These problems are best solved using systematic approaches.

What Is a Mathematically Rich Task? Jo wins if the two ribbons are the same colour. I’ve Submitted a Solution – What Next?

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Nicely Similar Age 14 to 16 Challenge Level: Shopping Basket Age 11 to 16 Challenge Level: Need some help getting started with solving and thinking about rich tasks?

Statistics – Stage 4 Age 14 to 16 Working on these problems will help your students develop a better understanding of statistics. A serious but easily readable discussion of proof in mathematics with some amusing stories and some interesting examples.

# Brighter Thinking: Enriching Mathematics Education at KS4 :

Over the course of the two linked full-day sessions, this professional development training will: Try to solve this very difficult problem and then study our two suggested solutions. Is There a Better Way? Developing Mathematical Habits of Mind Age 11 to 16 These resources have been chosen to help secondary students develop good mathematical habits.

Posters for Gabriel’s Problem. Remove Filters Filter by resource type problems games articles general resources interactive environments projects Lists.

Age 11 to 16 Challenge Level: Ask a friend to choose a number between 1 and To support this aim, members of the NRICH team work in a wide range of capacities, including providing professional development for teachers wishing to embed rich mathematical tasks into everyday classroom practice.

Cultivating Creativity Age 5 to 18 Creativity in the mathematics classroom is not just about what pupils do but also what we do as teachers.

The second in a series, this article looks at the possible opportunities for children who operate from different intelligences to be involved in “typical” maths problems. To book places, please complete the online registration form. Chris and Jo put two red and four blue ribbons in a box.

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# NRICH Starter Problem Selection :

If we are thinking creatively about the mathematical experiences we offer our pupils we can. Age 14 to 16 Challenge Level: Engage, Inspire and Motivate all students. The problems in this feature encourage students to consider inverses and working backwards to solve problems. In this article, the NRICH soving describe the process of selecting solutions for publication on the site.

Generalising and looking for alternative approaches First Forward Into Logo 9: The fourth article builds on the third by discussing what we mean by problem-solving skills and how NRICH can help children develop these skills. Probability – It’s Deadly Serious!

A visualisation problrm in which you search for vectors which sum to zero from a jumble of arrows. In this article, Alan Parr shares his experiences of the motivating effect sport can have on the learning of mathematics. Our collection of activities on the mathematics of sport.

Rachel’s Problem Age 14 to 16 Challenge Level: