BUSINESS PLAN VLAJO

Vlajo Challenge is an innovative online serious game, meant for students between 14 and 99 years old. Every student has to register and create his own digital portfolio on the platform. Werk je mee aan een toffe buurt? In OvK entrepreneurs share their experiences from real life with the young people. Entrepreneurs in front of the classroom In OvK entrepreneurs share their experiences from real life with the young people.

Every student has to register and create his own digital portfolio on the platform. MyMachine is run by 3 different age groups: Of course, the student has to proove this first through action. Ga je mee op stap in onze provincie? First, the students learn to know their talents through 5 specific lessons. Kid Bizz is a short project in which children age create a business- or actionplan they thereafter organize or carry out. Vlajo Challenge can be used for 3 purposes:.

The player has to get a loan, rent a shop and start buying and selling products on the fictional market. Originally based on K-6 Our Community Grade 3 age 8: The student just needs his login name and password, and the web address. MyMachine is run by 3 different age groups: Because all is online, no specific installations are needed. Every theme is based on 5 or 6 different lessons with the organisation of an event at the end of the lessons, creating the possibility for teachers to implement entrepreneurial businwss in the classroom.

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The game makes the subject matter of economics attractive and interactive.

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Originally based on K-6 Our City Grade 4 age 9: Ga je mee op stap in onze provincie? Main focus of the program is on the teacher.

business plan vlajo

Vlajo Challenge can be used for 3 purposes:. For each player, a different account and password is then created.

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The Dreamfactory The Dreamfactory consist of a series of 9 different themes within the learning by doing concept. Bouw je mee aan onze droomstad? Task is to organize an event.

business plan vlajo

Contact us Frequently asked questions Privacy Policy. The game stimulates, informs and trains the player on being an entrepreneur.

My Digital Me Junior MDM is a free to use digital instrument which enables young students age to reflect about their owned competencies, through various class-bound and individual activities. About Program Central Contact.

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Talent4Event is a program for students plzn where they get the chance to discover and develop their talents by organising an event. Vlajo Challenge is an innovative online serious game, meant for students between 14 and 99 years old.

Through this learning by doing activity active learning and co-operative teamwork are stimulated. My digital me junior My Digital Me Junior MDM is a free to use digital instrument which enables young students age to reflect about their owned competencies, through various class-bound and individual activities.

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At seconary level in technical education students work with the construction plans to build the machine. The 9 themes are all based on the courant curricula for primary education and have the same end goal: The teacher has a control panel which makes him able to check the progression of the students whenever and where-ever he wants. Doedel is the Dreamfactory mascotte which accompanies the childeren in all themes and lvajo recognizable for the whole school.

Teachers or other project coaches club trainers, parents, Doedel de Ontdekker Doedel the discoverer Kindergarten 2 age 4: The program is developed to stimulate entrepreneurial behaviour in non-economic oriented schools. Kid Bizz is a short project in which children age create a business- or actionplan they thereafter organize or carry out.

business plan vlajo

They work with these skills and competencies to further improve them. Werk je mee aan een toffe buurt? The school can choose from 3 busoness Search results 10 Select a language.